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Software engineering lessons in Barking

Find your perfect private software engineering tutor in Barking.
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1 software engineering teacher in Barking

Hello there, programmers! I'm Theo, a seasoned Software Engineer with extensive experience in the tech industry and a passion for teaching. I offer freelance tutoring services in software engineering, taking you on an interactive learning journey from the basics to the advanced concepts. Being a specialist in a broad array of programming languages such as C++, Python, and JavaScript, I can help you comprehend the intricate aspects of coding and software development. With my guidance, you'll learn more than just the syntax; I'll help you develop an understanding of how to approach problems, write efficient code, and work on complex projects. Students who choose my tutoring services will learn: 1) Software Engineering Basics - Foundations of computer science, programming, algorithms, data structures, and operating systems. 2) Software Development Lifecycles - Agile, Waterfall, and hybrid development methodologies. 3) Real-World Programming - Practical exercises with real-world scenarios in coding, debugging, testing, and deployment. 4) Advanced Topics - Concepts of Object-Oriented Programming (OOP), Databases, Machine Learning, Artificial Intelligence, Cybersecurity, and more. 5) Soft Skills - Project management, team collaboration, and communication, crucial for a successful career in software development. In addition to theory, I strongly emphasize hands-on learning with practical projects that simulate real-world software development scenarios. By the end of the course, you will have a portfolio of projects showcasing your software engineering prowess. Stand out from the crowd by mastering the art of coding under my expert guidance. Let's turn your software engineering aspirations into reality!
Web development · Software engineering
Trusted teacher: Hello - Servus - Greetings ... Future Silicon Whisperer ... Welcome to this recreational programming class for absolute beginners (but lifelong learners!) who want to take the first small steps into the domain of coding ... and a giant leap into the realm of software. But no need to fret. You are in safe hands with me — someone who has being tinkering with the computational engineering sciences for well over a decade, publishing novel research, presenting conference talks, and, of course, tutoring curious minds. It is always rewarding to see a tutee go from building simple websites to developing complex artificial intelligence applications, often in a few short months, which motivates me to continue delivering and refining this course. For me, our computers are virtual laboratories in which software can be our digital apparatus. The true power of our electronic devices can be unlocked once we become literate in the languages that a computer can understand. This process can be challenging; but it is ultimately a fruitful endeavour. But before you dive in, you might have a few questions; here is a preemptive measure to answer the common ones: - - - - - - - - {Q} I work in the <x> industry/business. So why should I start programming? {A} Programming skills are becoming increasingly essential in our modern world. Coding is a contemporary craft — one that can be used to solve technical problems, innovate new technologies or even express artistic ideas. (At the very least code can be used automate boring and repetitive tasks, thereby saving considerable time and money!) {Q} I am <n> years old. Is it too early/late to start coding? {A} Start coding whenever you feel comfortable and at your own pace ... and you will quickly realise that age is just an unsigned int. That is to say, no prior knowledge will be assumed in this class, and mature students are more than welcome. {Q} How are sessions organised? {A} We will have a video call/meeting in which we share our screens over a one- or two-hour period. There will be lots of typing (mostly on your end) but also custom notes and additional resources will be prepared for you. {Q} How is the syllabus structured? {A} As a gentle but comprehensive introduction into software carpentry, a tentative outline would involve a four-part sequence: - Part[0] = Foundational Programming Mechanics - Part[1] = Coding Best Practices - Part[2] = Tools of the Trade - Part[3] = Software Project Lifecycle - - - - - - - - The course can, and will, be tailored around your goals and needs; so do feel free to get in touch to brainstorm something that works for you. Here is to your continued success.
Computer programming · Software engineering
Trusted teacher: Programming and Video Game Development have been a passion of mine for the last 10 years. I've been through hundreds of bad Unity courses and have been instructed by very bad teachers. But from that, I've developed a strategy that has helped Thousands of students achieve their goals of creating real-world video games. And I want to do the same for You! My teaching techniques are Tailored for Complete beginners with zero coding experience to dive in with me and achieve a degree of mastery they never thought possible in such a short period of time. Our journey starts with the very basics, where we leave no stone unturned. We understand what every single button, tab, and window in the Unity Engine does. Next, we'll create our First Video Game just to get our initial fears out of the way. This will be a simple intro into Unity to make sure we understand the basics. But what really makes my instruction guide special is that I allow my students to choose how they would like to proceed from here. Is your goal to create a 2D RPG? A 3D First-Person Shooter? A 2D platformer? I will give you all these options, and you can freely choose which one suits your ambitions the most. And this is where the strategy comes in. We start building our project one gameplay mechanic at a time, and at every step we learn new video game design techniques, gain mastery of better programming methods, and increase our understanding of the Unity Engine. And the most amazing part is. We're doing all of this with the latest version of Unity and the most modern programming techniques. But what will really set you apart from all other students in your field and maximize your knowledge retention is my philosophy of learning "Doing > Watching." At every step of the way, you'll have challenges that you need to solve by yourself. But don't worry, even if you can't figure out how to do the challenges, I'll be there to help you after you try and complete the challenge with you. This method has shown an increase of 59% in student mastery of any subject, especially programming. So what should you expect by the end of my course? You'll become a master problem solver. You'll understand the fundamentals of coding and learn how to program video games just like the ones you've always dreamed of. I'm so excited to get started and I hope you are too. This is the perfect time to start learning Unity Engine, so dive in with me and I will help you along every step of your Video Game Development journey.
Game development · Computer programming · Software engineering
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