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Any programming language - compiled or interpreted, statically typed or dynamic, boils down to the same common principles. These principles can then be applied to make any programming language - with any rules you desire. You can use '&' to represent addition and '>>!' to represent conditional loops. You can use 'beep' to represent branches and end each line with @. This class aims to teach you how to create these principles to design a language, and then the different approaches on how to do it. An end project will be to actually make your own programming language! The topics covered are listed below: Pretence: Programming Language Types (grammar), Programming Language Types (formation), Programming Language Types (typing) Stages (Lexing), Stages (Parsing), Stages (Interpreting) Intermediate Forms (AST), Intermediate Forms (Bytecode), Transpiling Optimisation (types), Optimisation (application to AST), Optimisation (application to Bytecode) Building Ray (Classes): Grammar Type, Formation Type, Typing Type Data Types, Expressions (types), Expressions (precedence) Statements (declarations), Statements (statements), Standard Library Tokens, Tokenisation (characters), Tokenisation (literals) Parsing (AST), Parsing (Visitors), Interpreting (Visitor) Static Scope, Semantic Analysis, Resolvers (Visitor) Building Ray (Nodes) Parsing (Literals), Interpreting (Literals), Resolving (Literals) Parsing (Groups), Interpreting (Groups), Resolving (Groups) Parsing (Operators), Interpreting (Operators), Resolving (Operators) Parsing (Variable declarations), Interpreting (Variable declarations), Resolving (Variable declarations) Parsing (Variable getters), Interpreting (Variable getters), Resolving (Variable getters) Parsing (Variable setters), Interpreting (Variable setters), Resolving (Variable setters) Parsing (Branches), Interpreting (Branches), Resolving (Branches) Parsing (Logic Gates), Interpreting (Logic Gates), Resolving (Logic Gates) Parsing (Loops conditional), Interpreting (Loops conditional), Resolving (Loops conditional) Parsing (Loops count), Interpreting (Loops count), Resolving (Loops count) Parsing (Function declarations), Interpreting (Function declarations), Resolving (Function declarations) Parsing (Function calls), Interpreting (Function calls), Resolving (Function calls) Parsing (Scope Termination), Interpreting (Scope Termination), Resolving (Scope Termination) Parsing (Class declarations), Interpreting (Class declarations), Resolving (Class declarations) Parsing (Instances), Interpreting (Instances), Resolving (Instances) Parsing (Methods), Interpreting (Methods), Resolving (Methods) Parsing (Instance Lookup), Interpreting (Instance Lookup), Resolving (Instance Lookup) Parsing (Constructors), Interpreting (Constructors), Resolving (Constructors) Parsing (Inheritance), Interpreting (Inheritance), Resolving (Inheritance) Optimisations (Visitor), Optimisations (Literal-Only Expressions), Optimisations (Variable Expressions) Project: Build your own language! (Supervised)
Computer science · Computer programming
Hi there, I'm Kim! I hope you’re well! Thanks for dropping by. About the course: I'm here to share all I've learned with students of all skill levels and age groups. As with many things, the best way to learn is to do. I will therefore take you through the entire professional process of designing a character for an animated project - from the fundamentals of anatomy drawing, to the initial research stage to iteration sketches, all the way through to the final model sheets! By the end, you will have created a memorable character that is unique, full of appeal, exuding personality, and ready to be animated. And you will have gained a valuable insight into the weird and wonderful world of professional character design. --------------------------------- About me: I am a professional character designer and illustrator from Australia, currently based in London, UK. In 2019, I graduated with the Bachelor of Design in Animation with First Class Honours from the University of Technology, Sydney. Since graduating, I have had the privilege of working as a character designer and animator on the Netflix animated series, ‘Adventure Beast,’ enjoyed a design internship with Cheeky Little Media, and have also had the pleasure of illustrating several children's picture books for Playtime Books. These days, I am designing characters for Hey Daisy Moon, and have been tutoring character design, cartooning, and general drawing skills to students of all ages since 2021. If you have a passion for bringing exciting characters to life, or just want to improve your drawing skills, I would love to help you achieve your goals! In any case, I wish you a wonderful day. Kim
Animation · Digital arts · Drawing & sketching
### Agile DSDM (Dynamic Systems Development Method) Course Syllabus for Students Ages 11-21 #### Course Overview: This course introduces young learners to the principles and practices of Agile Project Management with a focus on the Dynamic Systems Development Method (DSDM). Through interactive activities, real-world examples, and collaborative projects, students will learn how to manage and deliver projects efficiently using Agile techniques. #### Course Objectives: - Understand the basic concepts of Agile and DSDM. - Learn to apply DSDM principles in project management. - Develop skills in planning, managing, and completing projects. - Foster teamwork and communication skills. #### Prerequisites: - Interest in project management and team collaboration. - No prior experience in Agile methodologies required. #### Course Outline: **Week 1: Introduction to Agile and DSDM** - What is Agile? (Interactive discussion) - History and evolution of DSDM. - Fun activity: Building a Lego tower using Agile principles. - Introduction to the 8 principles of DSDM. **Week 2: DSDM Philosophy and Principles** - Exploring DSDM principles through games and activities. - Focus on business needs and delivering value. - Collaborative project: Plan a mock school event using DSDM principles. **Week 3: DSDM Process and Lifecycle** - Overview of the DSDM process model. - Understanding project phases with a role-play activity. - Interactive timeline creation of DSDM phases. **Week 4: DSDM Techniques and Practices** - MoSCoW prioritization game. - Timeboxing with fun, timed challenges. - Workshop: Designing a simple app or website iteratively. **Week 5: Requirements and User Stories** - Brainstorming session: Gathering project requirements. - Writing user stories with a story-telling activity. - Creating a project backlog for a class project. **Week 6: Planning and Control in DSDM** - Project planning with a classroom simulation. - Risk management through a "What If?" game. - Tracking progress using a physical Kanban board. **Week 7: Agile Project Management Tools** - Introduction to project management tools (kid-friendly versions). - Hands-on session with tools like Trello or simple spreadsheets. - Group discussion on how tools help manage projects. **Week 8: Building Agile Teams** - Team-building exercises and games. - Understanding roles in Agile teams through role-play. - Effective communication: Practicing active listening and feedback. **Week 9: Real-World Applications and Case Studies** - Exploring how Agile and DSDM are used in different industries. - Case studies: Successful projects managed with Agile. - Group activity: Analyzing a case study and presenting findings. **Week 10: Review and Quiz Preparation** - Review of key concepts with fun quizzes and games. - Practice exams and interactive Q&A sessions. - Group study sessions to prepare for the final quiz. **Week 11: Final Quiz** - Comprehensive quiz covering all course material. - Evaluation and feedback session. **Week 12: Project Presentation and Course Wrap-Up** - Student presentations of their project work. - Reflecting on the learning experience. - Course wrap-up, certificates, and celebration. #### Course Materials: - Handouts and worksheets on Agile and DSDM concepts. - Access to kid-friendly project management tools (e.g., Trello, Kanban boards). - Videos and interactive content explaining Agile principles. #### Assessment Methods: - Weekly quizzes and participation in activities. - Group project and individual assignments. - Final quiz and project presentation. #### Additional Resources: - Online forums for young Agile learners. - Recommended reading list of beginner-friendly project management books. - Access to webinars and workshops for young Agile enthusiasts. #### Instructor Contact Information: - [Instructor Name] - Email: [Instructor Email] - Office Hours: [Instructor Office Hours] This syllabus aims to engage young learners in Agile DSDM through interactive and fun activities, making the concepts accessible and enjoyable while fostering essential project management and teamwork skills.
Project management
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