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Computer modeling lessons in Gîza

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In this class, you will be learning how to use Visual Basic for Applications (VBA) to program and solve engineering problems. The type of class can be adapted to your needs, from a beginner (VBA basics) to an experienced user (advanced numerical methods). Complete Program: Programming -Introduction to Visual Basic for Applications (VBA) -Subroutines basics: variables and syntax -Indexed variables and input data -Communication Excel/VBA: read and write to/from the worksheet -Loops and conditional statements -External Functions Numerical Methods -Introduction to numerical methods: linear, non-linear equations and convergence criteria -Errors and approximations -Solving non-linear equations – Bracketing methods: Bisection and False Position -Solving non-linear equations – Iterative methods: Newton, Secant and Fixed Point -Solving systems of linear equations – Direct methods (n < 1000): Gauss Elimination and LU Decomposition -Solving systems of linear equations – Direct methods (n < 3): Substitution method and Crame Rule -Solving systems of linear equations – Direct methods (Tridiagonal matrices): Thomas algorithm -Solving systems of linear equations – Iterative methods (large matrices): Jacobi, Gauss-Seidel -Solving systems of linear equations – Gauss-Seidel convergence and relaxations -Solving systems of non-linear equations – Newton and Fixed-point -Differentiation: Taylor series and approximations -Differentiation: first and second order differences: centred, forward and backward -Integration: Lagrange interpolating polynomials -Integration: Trapezoidal, Simpson’s 1/3, Simpson’s 3/8 Rules -Integration: Composite rules Advanced Numerical Methods -Introduction to ODE’s and PDE’s -Solving ODE’s – Initial Value Problems: Euler and Runge-Kutta -Solving ODE’s – Boundary Value Problems: Shooting Method, Finite Differences -Solving ODE’s – Finite Differences for linear BVP: Gauss and Thomas -Solving ODE’s – Finite Differences for non-linear BVP: Newton-Raphson, Gauss-Seidel -Solving PDE’s – Discretization and transformation into SODE -Solving PDE’s – Application to Elliptic and Navier-Stokes -Solving PDE’s – SEDO’s Stiff problems: Runge-Kutta and Predictor/Corrector methods.
Engineering · Computer modeling
Trusted teacher: Unlock your creative potential and dive into the exciting world of 3D animation with our comprehensive "Mastering Blender 3D" class. Whether you're a beginner looking to explore the fundamentals or an intermediate student seeking to enhance your skills, this class is designed to take you on an immersive journey through the versatile capabilities of Blender. In this course, you will learn the essential techniques of 3D modeling, shading, materials, rendering, animation, and physical simulation. Our experienced instructor, [Your Name], will guide you step-by-step, ensuring that you develop a solid foundation in each aspect of Blender's powerful toolset. Highlights of the class: Introduction to Blender: Familiarize yourself with the interface and navigation, and gain confidence in using Blender's powerful features. Modeling: Learn to create stunning 3D models, from simple objects to complex scenes, using various modeling techniques and tools. Shading and Materials: Master the art of applying textures, materials, and realistic lighting to bring your models to life. Rendering: Explore different rendering techniques to showcase your creations in high-quality images and animations. Animation: Dive into the world of animation and learn how to bring your models to life through keyframing, rigging, and character animation. Physical Simulation: Discover the realm of physics-based simulations and create realistic effects such as fluid dynamics, cloth simulations, and particle systems. By the end of this class, you will have gained a deep understanding of Blender's capabilities and developed the skills to create visually stunning 3D artwork, animations, and simulations. Join us now and unlock your creativity with Blender 3D!
Computer animation · Computer modeling · Digital arts
Trusted teacher: Self-employed, Web designer and digital project manager with an interest in 3D modeling and digital technologies in general. I offer courses to learn how to model in 3D. You will be able to approach 3D in a fun way and develop professional skills at the end of these courses. During these lessons, I leave you free to suggest the themes that interest you to address. Furthermore, I can also offer you courses from A to Z with a methodology adapted to your level. Sketchup – complete training Master Sketchup software like a pro What you will learn • Familiarize yourself with the Sketchup interface. • Create your first model. • Learn how to navigate a project. • Learn the basics of 3D modeling. • Learn how to annotate your project. • Learn to use materials correctly. • Use the Sketchup database to improve your project. • Learn how to configure your toolbar. • Organize your project correctly. Prerequisites • Know the PC or Mac interface • Have an internet connection Description Are you looking to familiarize yourself with the most accessible 3D software on the market? Whether you want to use Sketchup for professional or recreational purposes, this course is for you for you ! I will accompany you throughout your learning providing you with tips and advice. Together we will do a real overview of the tools. For example, you will learn how to navigate a project, model simple shapes, create images and much more Again. At the end of this course you will have all the keys in hand to be able to model your first project correctly and professionally. Who is this course for? • Those who are interested in Sketchup and want to learn Sketchup fundamentals • Those who want to learn how to use Sketchup • Those who wish to carry out 3D modeling for their business, their passion or their online business Created by Julien French version Course content : Introduction Download Sketchup and install it Configure your standard model Discover the software interface CHAPTER 1: How to navigate a project The “Orbit” tool: How to revolve around a project The “Panoramic” tool: How to move in relation to an object? The “Zoom” and “Extended Zoom” tool Practical exercise – moving in space on Sketchup CHAPTER 2: The basics of 3D drawings The “Select” tool The “Eraser” tool The “Line” tool The “Rectangle” tool The “Circle” tool The “Arcs” tool, “Arcs by 2 points”, “Arcs by 3 points”, “Portion of circle " The “push-pull” tool The “Follow me” tool The “Offset” tool Practical exercise – Write your first name in 3D WORKSHOP: Modeling basic shapes How to model a Cube? How to model a Cylinder? How to model a Sphere? How to model a Torus? How to model a Cone? How to model a triangle? How to model other simple geometric shapes? CHAPTER 3: Fundamental manipulations How to “Move” your object in the scene? How to “Rotate” your object in the scene? Practical exercise – Moving the cubes How to change “The scale of your object?” Practical exercise – Creating street lamps CHAPTER 4: How to annotate your project? The “Measure” tool The “Text” tool CHAPTER 5: Materials The “Color” tool How to change the size of a texture? Practical exercise: Modeling a Rubik's Cube CHAPTER 6: Using the Sketchup database wisely. What is the “3D Warehouse”? What is the “Warehouse extension”? CHAPTER 7: Customize your toolbar and add features useful. The “Standard Views” tool: How to switch from one view to another quickly ? The “Cut Plane” tool: How to create a section view? The “Visit”, “Rotate”, “Position camera” tool The “Follow Me” tool: How to create a “revolution”? CHAPTER 8: How to perfectly organize your project? “Groups” and “components” how to use them properly “Scenes”: How to record views around your project ? Test the different Styles to personalize your project How to save a project and in what format? Practical exercise: Opera chairs CHAPTER 9 (intermediate level): Create a 3D plan based on a paper model How to create an architectural plan based on a 3D image Play with different views during the construction phase Choose the correct length units and apply them Practical exercise: creating a building architecture in 3D based on a plan
Computer modeling · Architecture
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